blog.hirnschall.net
home

Subscribe for New Articles

Lets start with this bad looping gif of a 2d "map" scrolling from right to left:

Figure 1.1: Bad looping gif

You can clearly see the cut where the gif starts from the beginning which is something we don't want. As we are using 2d perlin nosie to generate this animation you should take a look at this guide to perlin-noise if you are not yet familiar with it.

You can see side by side which section of perlin noise we are using and the corresponding animation frame in fig. 1.2.

Figure 1.2: How bad looping gifs work

To alleviate this problem we can move the section of noise we work with in a circle instead of a straight line. You can see the result below:

Figure 1.3: How bad looping gifs without a cut work

Although there is no longer an obvious cut when the video restarts, the problem is that we are now scrolling sideways and the animation is no longer the same.

To overcome this problem we will take the idea of moving in a circle to three dimensions or in general, if we are using \(n\)-dimensional perlin noise in the original animation we'll now use \(n+1\) dimensions.

So what we'll do is mapping our flat canvas to the outside of a cylinder in 3d space. By doing so we know there won't be any cuts as we are going in a circle but the animation will stay the same! We can do this by mapping the each point \((x,y)\) to \((x',y',z')\):

$$x'=\sin\left(\frac{x\cdot 2\pi}{U}\right)\cdot R$$ $$y'=y$$ $$z'=\begin{cases} \sqrt{R^2-x'^2} & \text{if $\frac{6\pi}{4} < (\frac{x\cdot 2\pi}{U}$ mod $2\pi) <\frac{2\pi}{4}$} \\ -\sqrt{R^2-x'^2} & \text{otherwise} \end{cases} $$

Where \(U\) is the circumference and \(R\) is the radius of the cylinder. By changing the size of the cylinder we can adjust the length of the final animation.

As (in p5js at least) \(noise(x)=noise(-x)\) we will offset the center of our cylinder from \(0\). This can be done by adding \(R\) to each coordinate. So, we'll use \(noise(R+x',R+y',R+z')\) instead of \(noise(x,y)\).

You can see the section of noise we are using for the final animation in fig. 1.4 below. However it is hard to visualize 3d noise correctly..

Figure 1.4: Section of 3d nosie we are using

And the final animation without any jumps or cuts:

Figure 1.5: Perfectly looping gif

Feel free to share your results as well as questions below. I am eager to see how you use this technique!

Sebastian Hirnschall
Article by: Sebastian Hirnschall
Updated: 03.03.2021

License

The content on this page (with exceptions) is published under the CC Attribution-NonCommercial 3.0 Unported License. You are free to share on commercial blogs/websites as long as you link to this page and do not sell material on this page or products with said material.